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The more treasure cards you have, the lower the number on each die needs to be to give you a movement point. You move around the board rolling a number of dice. Each character has a special ability that can be used once during the game, such as the ability to move an extra space to stay ahead of that boulder. To start the game, each player is given cards representing 2 different characters (you get to use the 2nd one if, or most likely when your 1st character dies). Or choose the rickety old bridge which could collapse sending you tumbling into the darkness below!Īlthough it always seems that no matter what route you choose, that boulder is constantly getting closer and closer and closer…. You could also choose to take the underground river shortcut, with the possibility that you may be swept to your doom over the edge of the waterfall at the end of it. To avoid the boulder you can take a shortcut across the board jumping from stone to stone over a lava pit, taking the chance the next stone you jump to will sink into the lava, taking you along with it. As you leave that room, a giant rolling boulder, straight out of Indiana Jones and the Raiders of the Lost Ark begins to chase you down the corridor, rolling faster and faster as the game progresses. You first encounter a room with walls that continually move to crush you.
#The adventurers temple of chac series
Or in the games I play, just getting out at all will win you the game.Īs you make your way around the board, you can choose to dig for treasures in a series of areas, each with its own potential Adventurer killing hazard. Whichever player has the most treasure wins. The premise is simple: Lead your Adventurer into an abandoned temple grabbing as much treasure as you can and get out before getting killed. Just don’t forget to collect some treasure along the way - just in case one of your friends manages to escape with you, you’ll want some extra loot to secure your victory!
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Overall, it is a fun group game - you can outwit your opponents by scooting ahead, setting the bridge to collapse on your friends hop from rock to rock while they plummet to their doom below narrowly escape the rolling boulder as it flattens your fellow adventurer. There are more puzzles along the way, and a few that can be bypassed by choosing an alternate route (you can avoid the treacherous river only by crossing the rickety bridge). You can gain valuable clues (to a later puzzle) by sticking around and inspecting the walls, but if you hang around too long, you just might get flattened. One of my favorite areas right from the start, is the room with the walls that threaten to squash you with every turn. Some actions might bring you closer to the goal in less time, but they come with risks. You do this by choosing your steps carefully. The Game: You choose your character (or have one chosen at random) and attempt to navigate an Indiana Jones-esque cavern without getting smashed by boulders, squished by walls that close-in, drowned in a pool, or scorched by lava. The Goal: To escape the Temple with your life and treasure (if you’re lucky), before your fellow adventurers. I think this enhanced the game greatly, but that might just be due to my own personal aesthetic (I like D&D minis afterall). It took a few weeks, but my wife and I managed to make a pretty colorful and lifelike set of minis to play with. It didn’t hurt that it came with a bunch of miniatures that needed a good paint job. I purchased it initially because it looked gorgeous and you could play with a large group.